In this PersonDbHelper class, you have methods for inserting, deleting, updating, querying the table. It will try to open PersonalDB first.If it does not exist, then it will create a database. However, this has the downside of needing to have the database included in the download next to the executable, which may be undesired and I'm not sure if it would work on Android or iOS. In the method onCreate, you just have to put a single command given below to initialize the database. # then you should be able to load it from the file path Var sql_database = executable_folder + "/sql_database.db" Then you could use something like this to get the path to it: var executable_folder = OS.get_executable_path.get_base_dir() You could also, potentially, have the database included as a download alongside the executable. New_sql_file.open("user://sql_database.db", File.WRITE) Var original_sql_file_buffer = original_sql_file.get_buffer(original_sql_file.get_len()) InputStream myInput m圜ontext.getAssets (). There are many libraries and classes available on Android to perform any kind of database queue on SQLite. It is easily integrated into any kind of mobile application. SQLite is a lightweight and compact database that does not require any kind of server to run. Original_sql_file.open("res://sql_database.db", File.READ) When you create a database by utilizing the SQLiteDatabase or SQLiteOpenHelper classes, it creates the database in your data/data/packagename/database. SQLite is a freely available open source database provided in Android. If it exists in res://, you could try something like this to move it to user://, though I'm not sure if it would work: var original_sql_file = File However, because double-clicking starts the sqlite3. ![]() I think if you export the game as a ZIP file, then you can see if the database is included in the export by looking at the zip file. Windows users can double-click on the sqlite3.exe icon to cause the command-line shell to pop-up a terminal window running SQLite.
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